?

Log in

No account? Create an account
Gavin Greig [userpic]

Star Wars: Revelations

August 2nd, 2005 (09:49 pm)
Tags: ,

Just before zooming off to visit my parents through the Edinburgh and Glasgow hyperspace jump points (O.K., railway stations), I downloaded Star Wars: Revelations after reading a story about it on the BBC news site, but I didn't have time to burn the DVDs and watch it.

Since coming back, I've managed to do that.

Revelations is an unofficial and non-commercial fan production set in the Star Wars universe between Episode III: Revenge of the Sith and Episode IV: A New Hope. You can download it for free, if you have the bandwidth - if that wasn't the case, Mr. Lucas and his legal representation would be having words with the producer.

As it is, George Lucas is apparently happy for such fan productions to exist so long as they don't take any money.

So, is it any good?

Well, it certainly has its flaws but it is surprisingly good for what it is. In fact, even when you find out that the amateur producer and his wife spent $20,000 dollars on it, it's still surprisingly good - so let's get the criticisms out of the way before saying why it's worth getting hold of a copy.

It's a while since I last watched any original fan video- it was probably Bill Baggs' Auton Awakening in 2000, the third and last in the Auton series of Doctor Who spin-offs. Some of the features of fan films were instantly recognisable in Revelations though: over-complicated and stilted dialogue; a plot requiring too much exposition within the available running time; and terribly earnest but not often terribly convincing acting. There are a number of very fannish moments where the film-makers re-enact what they liked about the official movies - the R2-D2 cameo; Vader choking someone; the dismissive line about the lead character always being led by her emotions; and many more.

However, even amongst the brief criticisms, you may have spotted one of the good points. Three out of the five lead actors are women - and no more need be said about it, because no false concessions or condescensions were made to their sex.

I wasn't sure at first whether to mention the actors' appearances under criticism or praise, but I settle for praise. Neither male nor female are classical Hollywood beauties, but why should they be? We might live in a slightly better place if we saw a greater variety of faces and body shapes in heroic roles. The world needs more tubby, hirsute "dashing pilots"! In fact, I can give you my card...

Although the amount of exposition comes in for criticism, it qualifies for praise too - they made a deliberate effort to avoid it, and it could have been much worse.

And there are some things that positively shine about this amateur movie. There's been a lot of professional time donated to its making, most notably in the omnipresent CGI, but in other areas too. The first time I saw CGI used seriously in a fan production was in the aforementioned Auton Awakening, five years ago. Things have come on a lot since then!

Auton Awakening used a little CGI to bring life to the creatures of the feature; Star Wars: Revelations uses it throughout for background scene-filling just like the official Star Wars movies, and for whole battle sequences in space. They're not fully up to Star Wars standards - there's less detail in the background shots, and there are points at which, for example, asteroids appear to have a slightly plasticky sheen - but really, don't let that put you off. For a fan movie, they are something special.

There are the particular points where they just get it so right too: like the shot where one character appears to throw a grappling hook straight into the lens of the overhead camera; the night-club door guard early on (shame about the lead character's unconvincing threatening to get past it); or the impressive multi-way light-saber duel towards the end, which seems to have been organised by a professional fight choreographer.

The plot isn't quite as well handled as it might be, but it has some originality and the nature of the McGuffin is quite satisfying.

Don't go comparing this with multi-million budget movies: but it may surpass TV quality in some respects, if it falls short in others - and it doesn't cost a penny, beyond the cost of the materials you choose to provide. The downloads include the main feature, and a disc of extras, as ISO DVD image files, and graphics or PDFs for printing disc labels and a DVD sleeve insert. If these guys can put $20,000 into creating it without any prospect of recouping the cash, the least you can do is download it and give it a whirl!

Comments

Posted by: Gavin Greig (ggreig)
Posted at: August 10th, 2005 08:45 pm (UTC)
Re: sorry to bother

Let me know if I am intruding.

Not at all! However, having said that, I'm no CC2 whiz I'm afraid - I've tinkered with it a few times but as yet not produced one significant map. The CAD-package style user interface makes it a bit difficult to pick up casually, though it is very powerful.

Posted by: silverbrood (silverbrood)
Posted at: August 11th, 2005 08:01 pm (UTC)
Re: sorry to bother

I have heard several times that the system is highly complex, but I figured it had to be easier than trying to merge the functionality of 3 different paint and photo editing programs in order to build maps.

I'm curious though, what do you mean by 'significant' ?

Posted by: Gavin Greig (ggreig)
Posted at: August 11th, 2005 10:51 pm (UTC)
Re: sorry to bother

By "significant" I mean useable - mainly because I've been lacking the inspiration, and my latest game idea doesn't lend itself terribly well to maps, which is a bit frustrating. Maybe I'll get round to creating some small maps once it's going.

CC2 is a bit difficult to get into, but having played with it a little I think you would get the hang of it before too long if you're strongly motivated enough to make a map. It sounds like you are, though I've been falling a bit short.

Posted by: silverbrood (silverbrood)
Posted at: August 12th, 2005 10:30 pm (UTC)
Re: sorry to bother

Thus far my biggest stumbling blocks have been fully understanding the idea of "map units" and figuring out how to create my own template. Bad habit of mine to not really dig into something until I have all my initial questions answered.

8 Read Comments